How Forge works
One loop, two sides, and the same entry point for both: you join the community and start by testing other people's work. Nothing costs money, and Forge does not sell promotion, testing or priority.
Info sections
If you built something
- 01
Join and take part
You do not arrive and submit. You join the community and test other people's work first.
- 02
Earn standing
Master Craftsman on the contribution ladder, Champion on the chat ladder. Or the weekly contest, which asks for neither.
- 03
Become eligible
The submission route opens. Six of the seven weekly slots come this way.
- 04
Submit
Something that runs. Forge Works checks intake, nobody judges whether the idea deserves to exist.
- 05
Testing
A bug-only pass first, then the community signs up and actually uses it. Not a poll, real use.
- 06
Feedback and improve
Structured, private to you, and a digest at the end of the week cut down to what to fix first.
If you want to help build
- 01
Discover
Open the week's projects. Pick what interests you, no assignments.
- 02
Test
Sign up, use it, hit the edges. The first 24 hours pay the most EXP.
- 03
Report
Feedback and bugs, structured. Critical bugs 150, major 75, minor 25. First finder only.
- 04
Rank up
EXP climbs the ladder: Apprentice to Forge Elder, then TRUE FORGER. Being around climbs the other one.
- 05
Unlock
Master Craftsman, or two Craftsmen on a team, opens the submission route. The loop closes.
Three rules that make it work
- Feedback is private
- Only the project owner reads it. Thirty independent opinions beat one opinion repeated thirty times.
- Speed pays
- Full marks in the first 24 hours, sliding down after. A week later the quality mark closes. Feedback that arrives too late to matter earns least.
- The contest needs nothing
- One of the seven weekly slots is a contest pick with no rank requirement at all. Submissions are private: only staff see who entered.